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Programs

Camps, courses and workshops.

Run directly for families and on campus for schools. Ages, dates, venues and fees are published on every programme — there is no enquiry step that reveals a different price.

Who this is for: Parents booking for a child, and schools booking on campus.

What it includes

The components

Six things, described by what they do rather than what they are called internally.

STEAM Camps

Ten days, ages 8–16, ending in a public showcase where each child presents their own work.

Futurepreneurs

STEAM plus entrepreneurship, closing with a pitch conference in front of a panel.

Coding for Kids

Termly, blocks through to Python, in levels, assessed on what they can build.

Weekend workshops

A single build in one Saturday — the low-commitment way to find out if it clicks.

First Makers

Ages 5–7, one session a week, no screens in the first term, parents welcome to stay.

On-campus delivery

The same programmes run inside your school, with your staff observing throughout.

At a glance

The facts you'll be asked for

Age range

5–17

Fees

Published, including sibling discounts

Refunds

Full up to 7 days before; pro-rata after session one

Observation

Open days need no booking

Specifications, lead times and pricing structure available on request. Figures on this page are indicative for layout and require sign-off before publication.

Want the detail?

Specifications, pricing structure and lead times, with a straight answer about whether this is the right fit for your situation.