Programs
Camps, courses and workshops.
Run directly for families and on campus for schools. Ages, dates, venues and fees are published on every programme — there is no enquiry step that reveals a different price.
What it includes
The components
Six things, described by what they do rather than what they are called internally.
STEAM Camps
Ten days, ages 8–16, ending in a public showcase where each child presents their own work.
Futurepreneurs
STEAM plus entrepreneurship, closing with a pitch conference in front of a panel.
Coding for Kids
Termly, blocks through to Python, in levels, assessed on what they can build.
Weekend workshops
A single build in one Saturday — the low-commitment way to find out if it clicks.
First Makers
Ages 5–7, one session a week, no screens in the first term, parents welcome to stay.
On-campus delivery
The same programmes run inside your school, with your staff observing throughout.
At a glance
The facts you'll be asked for
5–17
Published, including sibling discounts
Full up to 7 days before; pro-rata after session one
Open days need no booking
Want the detail?
Specifications, pricing structure and lead times, with a straight answer about whether this is the right fit for your situation.