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Practice notes, not marketing copy.

What we changed, what broke, and why — written by the team that ran the session or shipped the revision, not by a communications desk.

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7 posts.

Curriculum

Why we built the simulators before the kits

Hardware was always the plan. It just wasn't going to be the entry point, because a hardware seat per student is the thing that makes STEAM unaffordable at scale.

5 August 2026 · Curriculum team · 1 min read

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Classroom practice

How we grade a half-working robot

The rubric doesn't ask whether the robot works. It asks whether the student can explain why it doesn't — which turns out to be a harder and more useful question.

22 July 2026 · Delivery team · 1 min read

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Product

What broke in the first Digital Pod, and what we changed

The first deployment survived intermittent power. It did not survive the dust. Revision two is a different unit because of one site visit.

9 July 2026 · Hardware team · 1 min read

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Programme news

Safeguarding is not a checkbox

Every instructor is vetted before their first session, not before their first term. Here's what changed operationally to make that the default rather than the exception.

18 June 2026 · Delivery team · 1 min read

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Programme news

Why open days need no booking

A booking form on an open day filters out exactly the parents who most need to see a session before deciding anything — the ones still deciding whether to trust us at all.

2 June 2026 · Founder's note · 1 min read

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Research

Measuring outcomes, not attendance

A seat filled for ten weeks is not the same as a skill learned. The M&E framework was rebuilt around the second thing, and it made the numbers less impressive to report.

14 May 2026 · Research team · 1 min read

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Classroom practice

A fifteen-year-old won't read a page called "Opportunities"

Student Ambassador applications were live for months before a single student found them, because they were sitting on a page built for adults job-hunting.

30 April 2026 · Delivery team · 1 min read

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